Demo guide

Test the tabletop before you build a campaign

Use the public VTT demo world to explore maps, tokens, journals, chat, combat, fog, permissions, measurements, and scene tools. Review the Voice setup path from the same page so the table handoff is clear before a live session.

VTT demo world

Opens the published demo world through the real runtime. You can move around, test tools, inspect its compendium content, and verify browser performance without a campaign invite.

Open demo world

Voice readiness

Voice does not expose a fake public room. Use the device/settings path to check browser permissions, desktop handoff expectations, and linked-room setup before scheduling a real group session.

Open Voice setup

Host decision

After the demo, compare storage, upload, and host limits, then create an account when you are ready to save worlds, invite players, and link Voice rooms.

Create account

What this demo proves

Use these checks before deciding whether to build a real world.

Scene workflow

Explore the published scenes, test fog and lighting, move tokens, roll dice, and inspect tools.

Journals and permissions

Browse the published journals and inspect the visibility and ownership controls.

Voice handoff

Use Voice setup to review device permissions and return paths before trying a live table.

Your demo session

Explore a published world in your own session, then reset to try again.

Published content

Scenes, characters, journals, and libraries come from the demo's editable source world. The selection can change between publications.

Room to experiment

Move tokens, try the combat controls, and explore the tools. Your changes do not affect the source world or other visitors.

Start again

Reset the demo to load the latest publication. Existing sessions keep the version they started with.